Jump to content

Verra

From Elysium D&D

Verra is a Human Rogue played by Al in the Heart of Gold campaign.

Verra
Race Human
Class Rogue
Subclass Inquisitive
Level 6
Alignment Neutral Evil
Background Charlatan
Combat
Hit Points 27
Armor Class 14
STR10
DEX17
CON8
INT13
WIS12
CHA16
Meta
Player Al
Campaign Sigil
Status Alive

Background

From a small town, Verra had two close companions in a mage and an eldritch knight fighter. She learned her rogue-like skills from constant survival and self-defense, as she found herself growing up with conflict beside her. And rest assured, she puts these skills to good use if anyone ever dared to even look at her two friends funny.

She always found it boring living in her small town, like she never belonged. When she was younger, she would go exploring in lesser crowded areas of the city, enjoying the nice weather and people watching crass personalities.

She used to have a guardian who cared a lot for her when she was young. Some time around 17 or 18, when she'd try exploring, she'd want to venture out but the guardian would stop her since they were very protective. Years passed, and she rebelled against her guardian, setting off to whatever adventure awaits her.

She always did have curiosity in what else the world had to offer, having a knack for settling from place to place and enjoying ample time eavesdropping whatever commotions and dramas she’d come across in her adventure.

Personality

Abilities

As an Inquisitive Rogue, she excels at rooting out secrets and unraveling mysteries. Relying on her sharp eye for detail, but also on her finely honed ability to read the words and deeds of other creatures to determine their true intent. She excels at defeating creatures that hide among and prey upon ordinary folk, and her mastery of lore and keen deductions make her well equipped to expose and end hidden mysteries.

Inquisitive Abilities

Ear for Deceit:

She has a talent for picking out lies. Whenever she make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8.

Eye for Detail:

She can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.

Insightful Fighting:

Verra has the ability to decipher an opponent's tactics and develop a counter to them. As a bonus action, she can make a Wisdom (Insight) check against a creature she can see that isn't incapacitated, contested by the target's Charisma (Deception) check. If she succeeds, she can use Sneak Attack against that target even if she doesn’t have advantage on the attack roll, but not if she has disadvantage on it. This benefit lasts for 1 minute or until she successfully use this feature against a different target.

Relationships

Adventure Log