Verra
Verra is a Human Rogue played by Al in the Heart of Gold campaign.
| Verra | |||
|---|---|---|---|
| Race | Human | ||
| Class | Rogue | ||
| Subclass | Inquisitive | ||
| Level | 6 | ||
| Alignment | Neutral Evil | ||
| Background | Charlatan | ||
| Combat | |||
| Hit Points | 27 | ||
| Armor Class | 14 | ||
|
STR10
DEX17
CON8
INT13
WIS12
CHA16
| |||
| Meta | |||
| Player | Al | ||
| Campaign | Sigil | ||
| Status | Alive | ||
Background
From a small town, Verra had two close companions in a mage and an eldritch knight fighter. She learned her rogue-like skills from constant survival and self-defense, as she found herself growing up with conflict beside her. And rest assured, she puts these skills to good use if anyone ever dared to even look at her two friends funny.
She always found it boring living in her small town, like she never belonged. When she was younger, she would go exploring in lesser crowded areas of the city, enjoying the nice weather and people watching crass personalities.
She used to have a guardian who cared a lot for her when she was young. Some time around 17 or 18, when she'd try exploring, she'd want to venture out but the guardian would stop her since they were very protective. Years passed, and she rebelled against her guardian, setting off to whatever adventure awaits her.
She always did have curiosity in what else the world had to offer, having a knack for settling from place to place and enjoying ample time eavesdropping whatever commotions and dramas she’d come across in her adventure.
Personality
Abilities
As an Inquisitive Rogue, she excels at rooting out secrets and unraveling mysteries. Relying on her sharp eye for detail, but also on her finely honed ability to read the words and deeds of other creatures to determine their true intent. She excels at defeating creatures that hide among and prey upon ordinary folk, and her mastery of lore and keen deductions make her well equipped to expose and end hidden mysteries.
Inquisitive Abilities
Ear for Deceit:
When you choose this archetype at 3rd level, you develop a talent for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8.
Eye for Detail:
Starting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.
Insightful Fighting:
At 3rd level, you gain the ability to decipher an opponent's tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn't incapacitated, contested by the target's Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don't have advantage on the attack roll, but not if you have disadvantage on it. This benefit lasts for 1 minute or until you successfully use this feature against a different target.