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Verra

From Elysium D&D
Revision as of 15:40, 11 August 2026 by Coral (talk | contribs) (Abilities)
Verra
Race Human
Class Rogue
Subclass Inquisitive
Level 6
Alignment Neutral Evil
Background Charlatan
Combat
Hit Points 27
Armor Class 14
STR10
DEX17
CON8
INT13
WIS12
CHA16
Meta
Player Al
Campaign Sigil
Status Alive

Verra is a Human Rogue played by Al in the Heart of Gold campaign.

Background

From a small town, Verra had two close companions in a mage and an eldritch knight fighter. She learned her rogue-like skills from constant survival and self-defense, as she found herself growing up with conflict beside her. And rest assured, she puts these skills to good use if anyone ever dared to even look at her two friends funny.

She always found it boring living in her small town, like she never belonged. When she was younger, she would go exploring in lesser crowded areas of the city, enjoying the nice weather and people watching crass personalities.

She used to have a guardian who cared a lot for her when she was young. Some time around 17 or 18, when she'd try exploring, she'd want to venture out but the guardian would stop her since they were very protective. Years passed, and she rebelled against her guardian, setting off to whatever adventure awaits her.

She always did have curiosity in what else the world had to offer, having a knack for settling from place to place and enjoying ample time eavesdropping whatever commotions and dramas she’d come across in her adventure.

Personality

Abilities

As an Inquisitive Rogue, she excels at rooting out secrets and unraveling mysteries. Relying on her sharp eye for detail, but also on her finely honed ability to read the words and deeds of other creatures to determine their true intent. She excels at defeating creatures that hide among and prey upon ordinary folk, and her mastery of lore and keen deductions make her well equipped to expose and end hidden mysteries.

Relationships

Adventure Log