House Rules: Difference between revisions
Appearance
Created page with "The following are house rules used in the Elysium D&D sessions." |
No edit summary |
||
| Line 1: | Line 1: | ||
The following are house rules used in the Elysium D&D sessions. | The following are house rules used in the Elysium D&D sessions. | ||
== One Character Per Session == | |||
Players may have multiple characters available to them, however they must only play one character at a time during sessions. Ideally, the character intended to be used should be confirmed with the DM to ensure content can be prepared, and to allow the DM to telegraph if a character should not be present to avoid lore inconsistencies or similar undesirable outcomes. | |||
== Critical Success / Failure == | |||
A natural 20 is considered to be the best possible outcome of a successful role. Similarly, a natural 1 is considered to be the worst possible outcome of a failure. While this does often mean that an action will be successful or failed, the two are not mutually exclusive; a critical success does not necessarily mean that anything becomes possible. | |||
== Sneak Attacks Out Of Combat == | |||
While out of combat and performing a stealth attack on an unaware creature, the player is able to instantly execute their target provided they pass relevant skill checks presented by the GM | |||
== Rule Of Cool == | |||
<q>Be mindful that rules, at least how I consider them, are not constraints; they are the framework we work on. Rules are meant to be broken. What we’re trying to do here, besides having fun, is write a novel together. If 5ft of movement, a bonus action or a disadvantage ruin that novel: Fuck the rules!!! There isn’t a rule as important as the rule of cool</q> - [[User:Seddik|Seddik]] | |||