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Tags: Mobile edit Mobile web edit |
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| {{Infobox_character | | {{Infobox_character |
| | name = Verra | | | name = Verra |
| | image = | | | image = verra_token.png |
| | image_caption = | | | image_caption = Token |
| | race = Human | | | race = Human |
| | class = Rogue | | | class = Rogue |
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| From a small town, Verra had two close companions in a mage and an eldritch knight fighter. She learned her rogue-like skills from constant survival and self-defense, as she found herself growing up with conflict beside her. And rest assured, she puts these skills to good use if anyone ever dared to even look at her two friends funny. | | From a small town, Verra had two close companions in a mage and an eldritch knight fighter. She learned her rogue-like skills from constant survival and self-defense, as she found herself growing up with conflict beside her. And rest assured, she puts these skills to good use if anyone ever dared to even look at her two friends funny. |
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| She always found it boring living in her small town, like she never belonged. When she was younger, she would go exploring in lesser crowded areas of the city, enjoying the nice weather and people watching crass personalities. | | She always found it boring living in her small town, like she never belonged. When she was younger, she would go exploring in lesser crowded areas of the city, enjoying the nice weather and people-watching the crass personalities. |
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| She used to have a guardian who cared a lot for her when she was young. Some time around 17 or 18, when she'd try exploring, she'd want to venture out but the guardian would stop her since they were very protective. Years passed, and she rebelled against her guardian, setting off to whatever adventure awaits her. | | She used to have a guardian who cared a lot for her when she was young. Some time around 17 or 18, when she'd try exploring, she'd want to venture out but the guardian would stop her since they were very protective. Years passed, and she rebelled against her guardian, setting off to whatever adventure awaits her. |
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| == Abilities == | | == Abilities == |
| As an Inquisitive Rogue, she excels at rooting out secrets and unraveling mysteries. Relying on her sharp eye for detail, but also on her finely honed ability to read the words and deeds of other creatures to determine their true intent. She excels at defeating creatures that hide among and prey upon ordinary folk, and her mastery of lore and keen deductions make her well equipped to expose and end hidden mysteries.
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| ===Rogue Skills===
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| Steady Aim:
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| As a Bonus Action, she gives herself Advantage on the next attack roll on the current turn. She can use this feature only if she hasn’t moved during this turn, and after she uses it, her Speed is 0 until the end of the current turn.
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| Cunning Strike:
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| She has developed cunning ways to use her Sneak Attack. When she deals Sneak Attack damage, she can add one of the following Cunning Strike effects. Each effect has a die cost, which is the number of Sneak Attack damage dice she must forgo to add the effect. She removes the die before rolling, and the effect occurs immediately after the attack's damage is dealt. For example, if she adds the Poison effect, remove 1d6 from the Sneak Attack's damage before rolling.
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| If a Cunning Strike effect requires a saving throw, the DC equals 8 plus your Dexterity modifier and Proficiency Bonus.
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| Poison (Cost: 1d6). She adds a toxin to her strike, forcing the target to make a Constitution saving throw. On a failed save, the target has the Poisoned condition for 1 minute. At the end of each of its turns, the Poisoned target repeats the save, ending the effect on itself on a success.
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| If the target is Large or smaller, it must succeed on a Dexterity saving throw or have the Prone condition. Withdraw (Cost: 1d6). Immediately after the attack, she can move up to her your Speed without provoking Opportunity Attacks.
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| Uncanny Dodge:
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| When an attacker that she sees hits her with an attack roll, she can take a Reaction to halve the attack's damage against you (round down).
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| ===Inquisitive Abilities===
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| Ear for Deceit:
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| She has a talent for picking out lies. Whenever she makes a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8.
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| Eye for Detail:
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| She can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.
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| Insightful Fighting:
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| Verra has the ability to decipher an opponent's tactics and develop a counter to them. As a bonus action, she can make a Wisdom (Insight) check against a creature she can see that isn't incapacitated, contested by the target's Charisma (Deception) check. If she succeeds, she can use Sneak Attack against that target even if she doesn’t have advantage on the attack roll, but not if she has disadvantage on it. This benefit lasts for 1 minute or until she successfully use this feature against a different target.
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| == Relationships == | | == Relationships == |