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{{Infobox_character
{{Infobox_character
| name = Graven
| name = Graven Blackstone
| image =  
| image = Graven.png
| image_caption =  
| image_caption =  
| race = Human
| race = Human
| class = Wizard
| class = Wizard
| subclass = War Magic
| subclass = War Magic (XGTE)
| level = 6
| level = 6
| str =  
| str = 8 (-1)
| dex =  
| dex = 14 (+2)
| con =  
| con = 10 (0)
| int =  
| int = 22 (+6)
| wis =  
| wis = 14 (+2)
| cha =  
| cha = 12 (+1)
| alignment = Lawful Evil
| alignment = Lawful Evil
| background = Sage
| background = Sage
| hp =
| hp = 26
| ac =  
| ac = 15
| player = [[User:Dust|Dust]]
| player = [[User:Dust|Dust]]
| campaign = [[Prime]]
| campaign = [[Heart of Gold]]
| status = Alive
| status = Alive
}}
}}


'''Graven''' is a Human Wizard of War Magic played by [[User:Dust|Dust]] in the [[Prime]] campaign.
== Background ==
The head of the House of Essence in Waterdeep, entrusted by the high priestess with assisting the party on their adventures.


== Background ==
Graven is a ruthless bureaucrat who was feared and respected by his compatriots for his razorsharp attention to detail, why he now willingly assists a group of complete stranger’s is unknown…
The Head of the house of Essence in waterdeep, entrusted by the high priestess with assisting the party on their adventures.


Graven is a ruthless beureucrat who was feared and respected by his compatriots for his razorsharp attention to detail, why he now willingly assists a group of complete stranger’s is unknown…
Graven appears to have some kind of severe illness or disease, coughing up blood after the fight with the cultists…


== Personality ==
== Personality ==
Graven is smug, confident and cantankerous. He rarely second guesses himself and prefers to remain focused on the task at hand. He is quick to make snide remarks, and most of all he’s someone who rarely chooses to help others without compensation, and can be inflexible.


== Abilities ==
== Abilities ==
Graven as a war magic wizard, capable of casting spells and wielding powerful magic. He has a particular focus on the school of necromancy, plying curses and summoning the dead.


== Relationships ==
== Relationships ==
Line 37: Line 41:


[[Category:Player Characters]]
[[Category:Player Characters]]
Graven joined the party in the House of Essence, when the party appeared presenting the heart of gold to him as proof of Bahamut’s death.
He travelled with them to the Temple of the Moon, which was attacked by metallic dragons shortly thereafter.
He assisted in calming the powerful dragon, who was a golden dragon known as Solarus, the dragon of truth. After explaining the events to him, they arrived at an agreement and the dragon headed to Neverwinter. The headquarters of the Sharrans, to enact his revenge upon them presumably.
They then met with the high priestess of the Temple of the Moon, being entrusted with a great deal of responsibility by her. They have been tasked with four missions in the time being, those being:
1. To negotiate with the Elven City of Eaerlann, and ensure they do not fall to the sharran influence.
2. To aid a city Graven doesn’t remember the name of that is under siege by supplying then properly.
3. To convince the orcs of Icespire Peak to cease their raids upon the selunite supply lines.
4. To slay the lich in the swamps on the shoreline between the territories, in no man’s land.
After this, upon retiring to the balcony, the priestess was assassinated by a woman and four cultists which was later investigated to be named Mishka. These cultists clearly served Hadar, the star and great old one. It’s likely involved in the eldritch plague within the city which graven is most interested in investigating…
==Spellbook==
Graven uses material components to perform his spells by choice, forgoing typical spellcasting focuses.
Spellcasting Modifier: +6
Spell Attack Bonus: +9
(+1 - Arcane Grimoire) (+10)
Spell Save DC: 17
(+1 - Arcane Grimoire) (18)
===Cantrips===
Chill Touch
(Touch - 1A - VS)
On hit, the target takes necrotic damage and cannot heal for a time.
Mage Hand
(30ft - 1A - VS)
Summons a spectral hand that can be used in many ways.
Message
(120ft - 1A - VSM (Copper Wire))
Allows for silent communication to a visible target in range, call and response.
Poison Spray
(30ft - 1A - VS)
A spray of deadly poison, that deals poison damage.
Ray of Frost
(60ft - 1A - VS)
A ray of chilling cold that slows movement and deals cold damage.
Toll The Dead
(60ft - 1A - VS)
On a failed WIS save, deals deadly necrotic damage to the target, which is increased on wounded targets.
===1st Level===
Spell Slots: (X) (X) (X) (X)
False Life
(Self - 1A - VSM(Drop of Alcohol))
A spell empowering the caster with unnatural life force.
Find Familiar
(10ft - 1hr - VSM (10gp Incense))
Summons a small animal familiar, specifically a raven named crowley.
Identify (Ritual)
(Touch - 1m - VSM (100gp Pearl))
Identifies a magical or object, learning its function and quirks.
Mage Armour
(Touch - 1A/8hr - VSM (Cured Leather))
Improves a targets defences for the spells duration.
Ray of Sickness
(60ft - 1A - VS)
Fires a ray of toxic energy that deals poison damage and afflicts the poison condition for a time.
===2nd Level===
Spell Slots: (X) (X) (X)
Melf’s Acid Arrow
(90ft - 1A - VSM (Powdered Rhubarb Leaf))
Fires an arrow of deadly acid that always burns targets, dealing additional damage after some time on hit.
Misty Step
(30ft - 1BA - V)
A simple teleportation spell.
Ray of Enfeeblement (Concentation)
(60ft - 1A - VS)
On a failed CON save, the targets body is withered and enfeeble, and is even weakened for a time on a successful save.
===3rd Level===
Spell Slots: (X) (X) (X)
Counterspell
(60ft - 1R - S)
Destroys a spell a creature is attempting to cast on a failed save.
Dispel Magic
(120ft - 1A - VS)
Strips away a magical effect or property from an object or creature.
Summon Undead (Concentation)
(90ft - 1A/1Hr - VSM (300gp Gilded Skull))
Summons an undead, whether a skeleton, ghost or ghoul under the caster’s command.

Latest revision as of 17:10, 10 August 2026

Graven Blackstone

Race Human
Class Wizard
Subclass War Magic (XGTE)
Level 6
Alignment Lawful Evil
Background Sage
Combat
Hit Points 26
Armor Class 15
STR8 (-1)
DEX14 (+2)
CON10 (0)
INT22 (+6)
WIS14 (+2)
CHA12 (+1)
Meta
Player Dust
Campaign Heart of Gold
Status Alive

Graven is a Human Wizard of War Magic played by Dust in the Prime campaign.

Background

The head of the House of Essence in Waterdeep, entrusted by the high priestess with assisting the party on their adventures.

Graven is a ruthless bureaucrat who was feared and respected by his compatriots for his razorsharp attention to detail, why he now willingly assists a group of complete stranger’s is unknown…

Graven appears to have some kind of severe illness or disease, coughing up blood after the fight with the cultists…

Personality

Graven is smug, confident and cantankerous. He rarely second guesses himself and prefers to remain focused on the task at hand. He is quick to make snide remarks, and most of all he’s someone who rarely chooses to help others without compensation, and can be inflexible.

Abilities

Graven as a war magic wizard, capable of casting spells and wielding powerful magic. He has a particular focus on the school of necromancy, plying curses and summoning the dead.

Relationships

Adventure Log

Graven joined the party in the House of Essence, when the party appeared presenting the heart of gold to him as proof of Bahamut’s death.

He travelled with them to the Temple of the Moon, which was attacked by metallic dragons shortly thereafter.

He assisted in calming the powerful dragon, who was a golden dragon known as Solarus, the dragon of truth. After explaining the events to him, they arrived at an agreement and the dragon headed to Neverwinter. The headquarters of the Sharrans, to enact his revenge upon them presumably.

They then met with the high priestess of the Temple of the Moon, being entrusted with a great deal of responsibility by her. They have been tasked with four missions in the time being, those being:

1. To negotiate with the Elven City of Eaerlann, and ensure they do not fall to the sharran influence.

2. To aid a city Graven doesn’t remember the name of that is under siege by supplying then properly.

3. To convince the orcs of Icespire Peak to cease their raids upon the selunite supply lines.

4. To slay the lich in the swamps on the shoreline between the territories, in no man’s land.

After this, upon retiring to the balcony, the priestess was assassinated by a woman and four cultists which was later investigated to be named Mishka. These cultists clearly served Hadar, the star and great old one. It’s likely involved in the eldritch plague within the city which graven is most interested in investigating…

Spellbook

Graven uses material components to perform his spells by choice, forgoing typical spellcasting focuses.

Spellcasting Modifier: +6 Spell Attack Bonus: +9 (+1 - Arcane Grimoire) (+10) Spell Save DC: 17 (+1 - Arcane Grimoire) (18)

Cantrips

Chill Touch (Touch - 1A - VS) On hit, the target takes necrotic damage and cannot heal for a time.

Mage Hand (30ft - 1A - VS) Summons a spectral hand that can be used in many ways.

Message (120ft - 1A - VSM (Copper Wire)) Allows for silent communication to a visible target in range, call and response.

Poison Spray (30ft - 1A - VS) A spray of deadly poison, that deals poison damage.

Ray of Frost (60ft - 1A - VS) A ray of chilling cold that slows movement and deals cold damage.

Toll The Dead (60ft - 1A - VS) On a failed WIS save, deals deadly necrotic damage to the target, which is increased on wounded targets.

1st Level

Spell Slots: (X) (X) (X) (X)

False Life (Self - 1A - VSM(Drop of Alcohol)) A spell empowering the caster with unnatural life force.

Find Familiar (10ft - 1hr - VSM (10gp Incense)) Summons a small animal familiar, specifically a raven named crowley.

Identify (Ritual) (Touch - 1m - VSM (100gp Pearl)) Identifies a magical or object, learning its function and quirks.

Mage Armour (Touch - 1A/8hr - VSM (Cured Leather)) Improves a targets defences for the spells duration.

Ray of Sickness (60ft - 1A - VS) Fires a ray of toxic energy that deals poison damage and afflicts the poison condition for a time.

2nd Level

Spell Slots: (X) (X) (X)

Melf’s Acid Arrow (90ft - 1A - VSM (Powdered Rhubarb Leaf)) Fires an arrow of deadly acid that always burns targets, dealing additional damage after some time on hit.

Misty Step (30ft - 1BA - V) A simple teleportation spell.

Ray of Enfeeblement (Concentation) (60ft - 1A - VS) On a failed CON save, the targets body is withered and enfeeble, and is even weakened for a time on a successful save.

3rd Level

Spell Slots: (X) (X) (X)

Counterspell (60ft - 1R - S) Destroys a spell a creature is attempting to cast on a failed save.

Dispel Magic (120ft - 1A - VS) Strips away a magical effect or property from an object or creature.

Summon Undead (Concentation) (90ft - 1A/1Hr - VSM (300gp Gilded Skull)) Summons an undead, whether a skeleton, ghost or ghoul under the caster’s command.