Nomad: Difference between revisions
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| class = Monk | | class = Monk | ||
| subclass = Warrior of Mercy | | subclass = Warrior of Mercy | ||
| level = | | level = 6 | ||
| str = 12 | | str = 12 | ||
| dex = 18 | | dex = 18 | ||
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| alignment = Lawful Neutral | | alignment = Lawful Neutral | ||
| background = Soldier | | background = Soldier | ||
| hp = | | hp = 45 | ||
| ac = 18 | | ac = 18 | ||
| player = [[User:Olivinism|Ronan]] | | player = [[User:Olivinism|Ronan]] | ||
| campaign = [[Prime]], [[ | | campaign = [[Nightmare]], [[Prime]], [[Crucible]] | ||
| status = Alive | | status = Alive | ||
}} | }} | ||
'''Nomad''' is a Warforged | '''Nomad''' is a Warforged Warrior of Mercy Monk played by [[User:Olivinism|Ronan]] in the [[Nightmare]] and [[Heart of Gold]] campaigns. | ||
== Background == | == Background == | ||
Nomad was born deep below the surface, amid a rigid society of constructs, spartan living conditions and endless warfare. For centuries, he simply fought for the belief that it would allow his creators, the [[First Civilization]], to rise to the surface and prosper, while he and his comrades held the line. He was known only as Warforged, as were his comrades, lacking individuality. | Nomad was born deep below the surface, amid a rigid society of constructs, spartan living conditions and endless warfare. For centuries, he simply fought for the belief that it would allow his creators, the [[First Civilization]], to rise to the surface and prosper, while he and his comrades held the line. He was known only as Warforged, as were his comrades, lacking individuality. | ||
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In a spot of downtime, Nomad assisted a group of Selunite clerics in the Field Ward near the Northern Gate. During his time here, a Selunite soldier approached with a fallen Sharran soldier in arms; his sister, struck and poisoned by his own greataxe. Nomad endeavored to retrieve a vial of antidote, one which did not come readily due to its use on a Sharran being perceived as wasteful. By infecting himself, he was tended to by his fellow clerics, taking advantage of a brief distraction to steal and escape with his would-be cure. The Sharran soldier was saved, the siblings leaving quickly to avoid further trouble from the cloister. | In a spot of downtime, Nomad assisted a group of Selunite clerics in the Field Ward near the Northern Gate. During his time here, a Selunite soldier approached with a fallen Sharran soldier in arms; his sister, struck and poisoned by his own greataxe. Nomad endeavored to retrieve a vial of antidote, one which did not come readily due to its use on a Sharran being perceived as wasteful. By infecting himself, he was tended to by his fellow clerics, taking advantage of a brief distraction to steal and escape with his would-be cure. The Sharran soldier was saved, the siblings leaving quickly to avoid further trouble from the cloister. | ||
== Trivia == | |||
* Nomad is a native to the Nightmare, having traveled from it through unknown circumstances to join the party in the Heart of Gold campaign. | |||
* Nomads token was drawn by [[User:Dust|Dust]]. | |||
[[Category:Player Characters]] | [[Category:Player Characters]] | ||